The video shows how to use the IPR view to preview the results, and how to generate final render passes.Įric Keller has been working as a CG artist since 1998. Using a variety of different Maya scenes, including those containing hair and particle systems, Keller explores how to use Octane to create realistic shaders, textures, lighting effects, motion blur and depth of field. Over the course of the video, which runs for over six hours, Keller runs through key aspects of Octane, devoting a separate chapter of the training to each. The Gnomon Workshop has released Octane Render for Maya, a comprehensive new guide to using Otoy’s physically correct GPU-based rendering system, recorded by Maya veteran Eric Keller.Ī complete guide to shading, lighting and rendering with Octane
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